

A handful had some tablets to read, or ethereal memories of previous inhabitants expelling some kind of thought, but smaller bits of side content? Not so much. More specifically, I spent a bunch of time hopping around between small islands looking for things to do and coming up fairly empty handed. That being said, I still managed to get lost pretty easily for around ten minutes in the beginning of the game while searching for the first temple. These are smart decisions, because honestly a lot of the islands look very samey at a distance. The game at least makes it easy to know where you should go next, and each temple’s front door comes with a clue about the location of its key, and key locations you need to visit are highlighted by narrow pillars of light to help draw your attention. The three primary temples each hold a piece of the ancient artifact you need to banish “The Void,” and each of them requires a key to open which can be gotten from the nearest neighboring secondary temple. Each named area has one primary land mass that guards access to either the primary or secondary temple you need to enter. I’m all for digging into lore in games, but I don’t generally enjoy having to do a lot of extra leg work to get at it.ĪER‘s world map is broken into large areas, each with its own minor variation on terrain or weather the differences are often subtle, but distinct enough that you can mostly tell them apart at a glance. To be fair, there are large stone tablets scattered around the world which tell a lot of the game’s back story and fill in blanks, but only some of them are really “on the way,” and many require you to explore the small islands surrounding your objectives more thoroughly to uncover. The thing is, once you dig in and start progressing, all you really uncover is more mystery without many answers, which stops being less of a mystery and more just a lack of detail. Granted, this isn’t treading any new ground, but there’s a good bit of mystery in the setup, and a strong implication that there’s a lot to be revealed as you go. Auk is a shape-shifter embarking on a pilgrimage to learn the secrets of her people’s past, in hopes of saving the world from the great evil lurking in a distant part of the world. Flying around in Auk’s bird form feels really great, with simplified flight controls that are not terribly demanding and give you a lot of freedom to move how you’d like, navigating in the air is a breeze. However, once you begin bouncing from landmass to landmass and looking closer at what’s around, you discover that the world of AER is more superficial than substantive, and there just isn’t as much to the game as it first lets on.ĪER wisely begins with a healthy dose of spectacle between the action sequences in the first cave and the revelation that your character, Auk, can shape-shift into a flipping bird, the game starts off strong. Once you leave the cave and get your first glimpse of the vast realm of floating islands, you could be forgiven for thinking that there’s a great deal to do in this world.
#Aer memories of old review full#
At first blush it seems you’ll be embarking on an adventure rich with intrigue and dynamic locales full of puzzles and ever-expanding lore.

AER: Memories of Old opens promisingly you are treated to a brief exploration experience in a mountain cave that shows off the game’s beautiful flat-shaded, low-poly art style and familiarizes you with the game’s “lite” dungeons.
